AHEAD
A SMALL HERO. A BIG ADVENTURE.
BRAVER
PLACES AHEAD
Find a way out of the old workshop.
Your journey to the Sunseed starts here.
- Levels completed
- Coins found
- Gems found
- Finale time
- Best finale
Move
Jump · Fire
Enter door · Pause
Equip / unequip your jetpack, once owned. Hold the same Jump key for upward thrust; release to descend. Move and fire with the same keys in flight. Fuel is used only while thrusting.
In Level 3, cross the chasm, collect the Arc Blaster, then the key. The Arc Blaster has 18 piercing shots and uses the same Fire keys. Your normal blaster returns when those shots run out.
Collect the key and press ↑ beside the door. Level 2 also requires the jetpack pickup. Red flags save progress; a fall restores you to safety. Checkpoint retries restore health and at least one minute of fuel.
Level 4: boards at a marked hangar. Hold to ascend, to descend. fires missiles. Land safely before exits. Defeat Astra in three phases, then choose Land flight. The fighter lands at the haven and Kai steps out automatically. Find the key and open the exit. Your handheld Fire and Jetpack assignments stay unchanged.
Level 5: weak ice cracks before it falls. Snow warns of falling icicles. Fuel canisters refill the pack. Shoot Shield Bots while their cyan core is exposed, or attack from behind. Shoot all three marked switches to open the key chamber. Find the key, then reach the northern exit. Checkpoints save your switches and equipment. Complete the exit to finish this chapter. Continue through its exit to Level 6.
Only Level 1 starts unlocked. Clear each chapter and enter its exit door to unlock the next. Hearts restore one missing heart. Treasure points buy Supplies from this menu or Pause. Jetpack supplies unlock after its Level 2 pickup, Arc upgrades after its Level 3 pickup, and fighter fuel after reaching the Level 4 hangar. Level 1 never has a jetpack.
Level 6: keep ahead of the failing couplers. Use lower decks through tunnels, cover from searchlights and safe electrical cycles. Refill fuel before the jetpack gap. Shoot three emergency relays with to divert the train. After it stops, find the station key and use at the exit. The fighter stays owned but cannot be used on the train.
Level 8: shoot red TNT with . Crates explode quickly; barrels have a 1.5-second fuse. Stand outside the marked blast ring. Blasts destroy weak rocks, defeat shielded mining bots and ignite nearby explosives. At Three Blasts Pass, follow A → B → C: free the lift, lower the crossing, open the key trail. Completed steps survive falls and saved progress. Watch for falling rocks, swaying bridges and slippery cave ledges. Your fighter stays in inventory.
Level 9 is the finale. Follow the TNT chain, cross the rope bridges and collect all 40 clearly marked Golden Orbs in the three maze galleries. Moving lifts connect them. Cyan Sun Pulses stop chase-bots for seven seconds; shoot switches with to open shortcuts. Unfinished maze orbs reset after a fall; a completed seal stays saved. Continue through the waterfall cavern and final traps, wait for the Sunseed seal to open, then use at the giant chest. On mobile, Jump becomes Open beside the chest. The celebration completes the whole adventure, with replay and level selection available.
On mobile, the four original buttons stay in place. Tap the small pack button to equip, then hold Jump to fly. Jump becomes Enter beside the unlocked exit.
Start / continue from the menu. Find the Sunseed and bring it home to make the valley bloom.
01 THE OLD WORKSHOP • NINE CHAPTERS
YOUR JOURNEY
A BRIGHTER
TOMORROW
Find the Sunseed. Bring it home to make the valley bloom again.